Descrição
BioShock is a horror-themed first-person shooter set in a steampunk underwater dystopia. The player is urged to turn everything into a weapon: biologically modifying their own body with Plasmids, hacking devices and systems, upgrading their weapons, crafting new ammo variants, and experimenting with different battle techniques are all possible. The game is described by the developers as a spiritual successor to their previous PC title System Shock 2. BioShock received high praise in critical reviews for its atmospheric audio and visual quality, absorbing and original plot and its unique gaming experience.
Ver storyline completa
In the year 1960, a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940s by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that free can create.
Desenvolvedores
2K Boston, 2K Australia
Desenvolvedores de apoio
Demiurge Studios
Responsáveis pelo port
Robosoft Technologies
Informações
Motor Gráfico
Havok, Unreal Engine 2.5
Modos de Jogo
Single player
Temas
Action
Science fiction
Horror
Open world
Stealth
Palavras-chave
revenge
political thriller
bird
villain
capitalism
1950s
gore
death
hallucination
female protagonist
racism
murder
betrayal
saving the world
scientist
time travel
insanity
torture
assassin
mercenary
explosion
hacking
priest
rock music
christianity
religion
plot twist
cult
photography
singing
suicide
horse
cockroach
anarchism
whale
sex work
underwater
mad scientist
fascism
fireworks
political
resistance
communism
film noir
surveillance camera
telekinesis
human
robots
dancing
controversy
economy
breaking the fourth wall
propaganda
bees
voice acting
mind control
survival horror
damsel in distress
liberation
atheism
airship
steampunk
camera
tragic hero
aquarium
ghosts
3d
bread
bloody
corrupt government
multiple endings
bow and arrow
teleportation
shopping
biotechnology
crafting
playing cards
immersive
steam
dystopian
lgbtq+
male protagonist
alternate reality
terrorists
full motion video
melee
dimension travel
artificial intelligence
retro future
superpowers
steam achievements
steam cloud
playstation move support
non-player character
falling object
minigames
action-adventure
available on - iwin all access
loot gathering
polygonal 3d
skill points in game
underwater gameplay
traps
fire manipulation
boss fight
checkpoints
auto-saving
digital distribution
playstation trophies
chinese accent
wasd movement
respawning
pax east 2012
a.i. companion
previously on - gametap
real-time combat
rivaling factions
moral decisions
single-player only
bink video
microtransaction
rpg elements
finishing move
one-man army
backtracking
upgradeable weapons
faceless protagonist
secret area
audio logs
achievements
pop culture reference
movie reference
pax prime 2011
xbox controller support for pc
multiple protagonists
xbox one backwards compatibility
animal weaponry
spiritual successor
cover system
difficulty level
surgery in game
anti-hero
save point
high definition graphics
downloadable content
psychics
silent protagonist
southern american themes
steam trading cards
guitar playing
environmental puzzles
easter egg
falling sequence
dolby digital
item combination
lock picking
motion control
floating island
playstation home tie-in
context sensitive
sneaking mission
games on demand
white noise
echolocation
fictional currencies
playstation plus
censored version
physics manipulation
interactive environments
the 1980s
respawn justification
scripted events
divine punishment
verticality
male antagonist
psychic abilities
fake in-game advertising
changing sides
game critics awards
new protagonist in sequel
gamescom 2011
bad parents
racial stereotypes
guided by radio
jump scare moment
monomyth
sociopathy
retail games with steam activation
vending machine interaction
games with gold
self-referential humor
horde mode
swarming enemies
secret achievements
utopian civilization
foreshadowing
nonexistent light source
poverty
valuable garbage
contest-driven development
arrival by crash landing
redemption
homage box art
vision obstruction
scary children
konami code
playstation now
been here before
pre-order exclusive
d.i.c.e. awards 2014
environmental kill
psychopathy
women in refrigerators syndrome
working for the enemy
reversible cover art
game developers choice awards 2014
anti-villain
slip cover packaging
god complex
disfigurement
ghostly manifestation
biblical quotes
objectivism
steam pre-purchase rewards
pax east 2011
interactive achievement awards 2008
game developers choice awards 2008